Tri-Strike Squadron: a primer
As per the last few posts, the next game is called Tri-Strike Squadron:
You take command of a dynamic formation of three unique space ships, each with its own distinct mobility, weapon systems, fire rate, passive traits, and a powerful special ability. You'll need to change between ships on the fly as you adapt to intense, ever-changing battle scenarios where positioning and timing are everything.
Between missions, you’ll oversee your base of operations: upgrade your fleet, unlock cutting-edge technologies, and train elite pilots to maximize your squadron’s potential.
Face off a diverse roster of enemies across multiple game modes designed to challenge not only your reflexes but your strategic thinking.
Lead, adapt and dominate! Coming soon

Tags: tss
The roadmap
Whenever I need to do a playtest of a new feature or a fix, I keep an unhealthy amount of time doing so. So I guess at least I like the game, and that's good enough. So, this is the roadmap for Tri-Strike Squadron:
- ✅️ Initial mockup to test movement, shooting and different mechanics
- ✅️ Define special and passive abilities for the ships
- ✅️ Define enemy ships
- ✅️ Mobile-compatible layout check
- ✅️ Add sounds
- ⬜️ Make background art
- ⬜️ Make final UI
- ⬜️ Make player-to-player incursion mechanics (includes map maker)
- ⬜️ Marketing approach
- ⬜️ Story elements
- ⬜️ Make final art
- ⬜️ Compose music
- ⬜️ ???
- ⬜️ Profit!
Tags: tss
That moment when you KNOW you are fking up
I spent the day (holyday) researching for art and marketing. I don't know if I should be doing this at the moment, The game is still on early stages, but it seems fun (addictive) enough to spend time on this. Just drawing characters for the pilots and crew... but it seems off.
Only time will tell. I also bought a website on a whim. So I might migrate my data there.
There's already a name for this game: Tri-Strike Squadron or TSS for short.
