Molusco Gamestudio's blog

Indie games that cater to nobody but me

That moment when you KNOW you are fking up

03 / April / 2026 — Compi

I spent the day (holyday) researching for art and marketing. I don't know if I should be doing this at the moment, The game is still on early stages, but it seems fun (addictive) enough to spend time on this. Just drawing characters for the pilots and crew... but it seems off.

Only time will tell. I also bought a website on a whim. So I might migrate my data there.

There's already a name for this game: Tri-Strike Squadron or TSS for short.

Tags: mobile, tss

New features

01 / April / 2026 — Compi

Today I did new features:

  • new enemies
  • a long and tortuous rescaling to better adapt the game to the different screen sizes
  • unified several configurations to be easier to tinker with.
  • health bars for "bigger" enemies

It's been a long day. But I feel good as this looks promising.

Tags: mobile

Another productive day

31 / March / 2026 — Compi

The grind keeps going!

  • Two new special abilites, the barrel roll and the countermeasures. One makes you invulnerable to collisions and bullets, the other makes every homing missile go haywire.
  • Homing missiles? Well duh, now special enemies can shoot homing missiles.
  • A new kind of enemy that lingers on screen.
  • Now you can carousel-revolve your active ships during gameplay.
  • Configurable amount of spawners
  • Explosions, turrets and lots more!

Tags: mobile

Two Months Later

30 / March / 2026 — Compi

Development has started on the mobile game. It's about space ships, nothing too fancy. You can change between ships ingame and they all have different firing modes, special abilities and passive abilities.

In two days of coding I got it running with the following features:

  • switchable space ships (each one with a different firing mode).
  • a special attack which for now is common to both 3 ships.
  • dumb enemy (the ones that just try to crash into you)
  • shooting enemy (beefier, with a shield)
  • special enemy it lingers onscreen shooting at you
  • explosions
  • score keeping / game over.

Next step is working on the backgrounds to define a kind of "map" and making static enemies (turrets) that shoot homing missiles.

After that, I'll need to do the real special abilities for each ship.

Tags: mobile