Molusco Gamestudio's blog

Indie games that cater to nobody but me

Ch-ch-ch-changes

28 / January / 2026 — Compi

I've been redefining the goals. I want to make games, the ones I like but I need some kind of $$motivation$$ also. So, the new plan is a 3 game cycle:

  • 1. A mobile game
  • 2. An old style game (see below)
  • 3. A game I like

Mobile Games:

Trash cashgrabs with a twist. No, really. Trying a honest mobile gaming game with one rule: Only the player can decide when to watch an add.

Old Style Games:

Games that look like they are from the Atari 2600, or Coleco Vision. Even better if I can match the original pixel size. These ones are for fun and I plan to have a series of them.

Games I like:

Like the one I've been calling just "wizard" before in this blog. They tend to be really challenging and usually end up in the design or prototyping stages. By making two simpler games before the "one I like" I'm priming myself and getting experience as I go. I know myself, thus I know how to cheat myself.

So, what's next? The mobile game. What's it about? Space ships. That's all I can say right now. It's an arcade shooter like 1942, River Raid, etc.

See ya.

Tags: molusco

The first post

18 / August / 2025 — Compi

Welcome to Molusco Games. I've been making dumb games since 1992. Never succeeded in making a full release, but I keep trying and having fun. I have a few projects in development: a walking simulator, a medieval adventure, a turn based survival game, and so on. Everything is on very early stages of development so there's nothing to show yet.

Currently (August 2025) I'm undergoing a monthly challenge: every day I come up with a new videogame idea and write a few sentences about it. I'm on the 18th day, and when I reach the 31th idea, I'll pick one of those to fully develop as my first official game.

The idea is to pick something simple to test every aspect of game development, from the sketchboard to publishing.

Tags: molusco, plans