Ch-ch-ch-changes
I've been redefining the goals. I want to make games, the ones I like but I need some kind of $$motivation$$ also. So, the new plan is a 3 game cycle:
- 1. A mobile game
- 2. An old style game (see below)
- 3. A game I like
Mobile Games:
Trash cashgrabs with a twist. No, really. Trying a honest mobile gaming game with one rule: Only the player can decide when to watch an add.
Old Style Games:
Games that look like they are from the Atari 2600, or Coleco Vision. Even better if I can match the original pixel size. These ones are for fun and I plan to have a series of them.
Games I like:
Like the one I've been calling just "wizard" before in this blog. They tend to be really challenging and usually end up in the design or prototyping stages. By making two simpler games before the "one I like" I'm priming myself and getting experience as I go. I know myself, thus I know how to cheat myself.
So, what's next? The mobile game. What's it about? Space ships. That's all I can say right now. It's an arcade shooter like 1942, River Raid, etc.
See ya.
Tags: molusco
